I was also playing the game in a very strange, and not normal way, so, who knows. I will say, I did not get seeds unlocked when I ran through the game, even after unlocking all 20 characters, so hopefully it is patched and fixed, but fair warning. There are 20 characters so this gives you a buffer of 4 characters. To unlock seeds, you need to have a total of 16 characters unlocked, this includes the 4 default characters. While most achievements restrict you from using seeds, ALL journal entries can be unlocked with seeds. A seed is a fixed level configuration that you can play again and again with all of the same factors including what is in the shops, to what is found in crates, and even the Ushabati will always be the same. Unlock Seeds The easiest way to do a lot of these is with a seed. If you've been following the other guides and have completed most of the other achievements, this guide should fill in the blanks for the stuff that you are missing. I'm going to drop a link that takes you to every single entry in the game so you can compare your journal to that and then I'm going to go through and talk about all of the entries that are not 100% obvious (I'm not going over how to unlock the spider from dwelling) OR do not have already have a guide written for them in another achievement. Okay so here is how I'm going to make this guide. "The Entire Gang" - Rescue all hidden characters.Full Journal. They are also able to make a pose while performing a spin. If a camera is used on a spelunker ghost, they will freeze and perform a pose of some sort, unique to each spelunker. They can spin in a circle with the rope button, stretch themselves vertically with the bomb button, and pulsate a few times with the jump button. This can be used to assist or hinder living players until they are revived. In addition, this will also smash breakables such as pots and bone piles. Spelunker ghosts can blow puffs of air with the attack button, which pushes items and enemies in a 2 block range, stunning them like a whip does (not dealing damage). Spelunker ghosts will be dragged along by the host (or the highest numbered player if the host is dead) such that they cannot leave the host's line of sight. Spelunker ghosts can fly in any direction (with a slippery traction) and can pass through walls. When a spelunker dies in Co-op (or deathmatch, given the Ghost option is active), they will become a spelunker ghost. This is referenced in the pop-up prompt to purchase the character when he appears in the Black Market, which reads 'Bother Carl'.
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